What Happened

  • computing moved from large, specialized machines to affordable personal devices

  • early hobbyist computers of the late 1970s gave way to mainstream PCs in the 1980s and 1990s

  • Apple, IBM, Microsoft, Intel, and Dell turned personal computing into a global consumer and business standard

  • the IBM PC (1981), Macintosh (1984), Windows (1985+), and Wintel machines created a unified hardware–software ecosystem

  • by the 1990s, PCs powered office work, home computing, gaming, networking, and early internet use

  • the PC Revolution laid the foundation for the internet, mobile computing, software platforms, and cloud services

What Drove the Transformation

  • microprocessor breakthroughs enabled exponential gains in power at falling prices (Moore’s Law)

  • IBM’s open architecture and Microsoft’s DOS/Windows created a standard platform for hardware and software

  • graphical user interfaces (Mac, Windows) made computers intuitive for everyday users

  • productivity software (Word, Excel, PowerPoint, databases) became essential for business operations

  • mass manufacturing, global supply chains, and competition drove down hardware costs

  • networking and early internet adoption multiplied the PC’s value through email, browsers, and online services

The Economic Lessons

  • general-purpose technologies transform economies when they become cheap, usable, and standardized

  • network effects matter: more users → more software → more utility → more adoption

  • open architectures and platform strategies (Wintel) can create enormous, durable industry ecosystems

  • transformational technologies diffuse slowly at first, then accelerate as usability and cost reach a tipping point

  • foundational platforms — like PCs then, or AI/cloud today — create multi-decade opportunities for those who understand scale, standards, and developer ecosystems